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Skyrim special edition dual sheath redux
Skyrim special edition dual sheath redux




skyrim special edition dual sheath redux
  1. #Skyrim special edition dual sheath redux install#
  2. #Skyrim special edition dual sheath redux mod#
  3. #Skyrim special edition dual sheath redux mods#

It is also possible that, during installation, you may have said "No" to replace some scripts (like PlayerVampireQuest).

#Skyrim special edition dual sheath redux mod#

If your game uses my script BUT another mod is loaded after mine it may replace my VampireFeed and the script will not process properly.

skyrim special edition dual sheath redux

My mod uses a target for VampireFeed whereas the vanilla (and most other) versions do not. if you feed and my mod doesn't properly recognize your information the most likely candidate is another mod that affects the VampireFeed perk.

skyrim special edition dual sheath redux

The default variable value is 666, and it will ONLY change if you turn into a vampire first, feed once (not a dead body unless set to advanced feeding), or change a satiation stage. This global variable is used to identify which part of the script is processing and what your satiation stage and rank are. This might seem like a lot, but only steps 4, 5, 6, 11, 12, and 13 are steps you wouldn't do anyway when installing a mod.My mod (the PlayerVampireQuest script) is set up change a global variable when you change, feed, progress, etc. Name it something like DSR Skyproc patch, or whatever you need for it to be memorable. Step 13: just like with FNIS, if the overwrite folder was empty before running the patcher, you can create a mod from the output. Step 12: run SkyProc patcher, in the top-left corner, click "patch". Step 11: make the SkyProc patcher an executable you can run from MO (it's in the dsr mod folder) I think it either automatically selects the relevant patches, or it has an option to automatically select them.

#Skyrim special edition dual sheath redux install#

Step 10: install the Lots of DSR Patches mod (or whatever it's called).

#Skyrim special edition dual sheath redux mods#

Step 9.5: ¡from this point forward, make sure all mods you want to use are activated! Step 7: download DSR, any updates on their page, the lots of dsr patches mod Step 6: if your overwrite folder was EMPTY before running the patcher (it should've been, not my fault if it wasn't) right-click, create mod, name something like "FNIS PATCH", create, place after the FNIS mods, activate. Click the bright yellow button, wait for it to finish, and click the consistency check. Step 5: run FNIS installer, select any patches in there you may need for your mods. Make the FNIS patcher an executable you can launch from MO (same process as you have with tesEdit, LOOT, etc) Step 4: select (so, activate) the XPMSE and FNIS packs if you haven't already. Step 3: install FNIS creature behaviour (and the spells, if you want those) Otherwise, it's probably wiser to watch gamerpoets' videos on the mods). These numbers do not include making your overwrite folder into a new mod but that's two clicks added to each).ĮDIT: this is roughly what I did (might not be 100% the same order so someone'll have to correct me on that. Just beware that every time you add or remove content you'll have to re-run the FNIS and DSR patchers, but that's three clicks for FNIS, and one for DSR (assuming you use the default settings.

skyrim special edition dual sheath redux

Having installed it in my latest™ loadorder a couple of days ago, it's not made the game any slower as far as I can notice, it's not nearly as much of an hassle as it seems, and it's definitely worth if.






Skyrim special edition dual sheath redux