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We will try to improve the split-screen experience in the future. This is a status quo in game development: we have to make compromises. Also, without split screen, all local players will not be able to rotate the camera independently. Q:I don't think split screen is a good choice because it provides a narrower view.Ī:It's a compromise made to accommodate larger maps. We have added the a report button and we will have a support team to deal with cheaters.Ī:Yes. The reason for changing the default to 4 teams is that we want to have shorter games, with a median of around 10 minutes and a uppper limit of 30 minutes or less.Ī:Our developers are considering adding an anti-cheat programs, but all anti-cheat will negatively influence game performance. 8 teams has a median time of more than 20 minutes. Even at 3 minutes per round, it can take up to 50 minutes of game time. Q:Why is the default 4 teams with 2 players per team instead of the default 8 teams with 1 player per team as before?Ī:Because a game with 1 player per team can theoretically take up to 17 rounds. The goals is to eventually allow players to play with integrated graphics cards by reasonably lowering the visual quality. We are still testing on hardwares with lower configurations. You will have a better visual experience if you have better hardwares.
#Party animals xbox 1080p
This will allow you to play under medium graphics settings on 1080P displays. The recommended minimum configuration is Intel i5-7500/Ryzen3-3300X + Nvidia GTX1050/RX560, with 8G memory. It's like trying to squeeze water out of a dry piece of sponge.
#Party animals xbox code
Sometimes we spend months to refactor the code to optimize 1ms or even 0.2ms of process time.
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Our team is gradually working through all the different modules to increase performance. This is the biggest challenge we face during the development. Most games could only choose two out of the three. Visual quality, complex physics, and low hardware requirements. To take a few physics based game as examples: Human Fall Flat, Gang Beasts, TABS, Stick Fight. There doesn't really exist any physics based game that has complex visuals. Besides a complex physics system, we also have to consider the quality of complicated renders, like animal fur, numerous dynamic light sources, soft shadows and AO, etc. The visuals is usually the most expensive in terms of performance. Normally, the performance limitations for a game come from visuals, scripts, sound, animations, and physics. However, the minimum hardware configuration might still be higher than what people first assumed. We are trying very hard to improve the game performance without sacrificing too much visual quality.
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